Upload your last match. Get a graded scorecard, every death broken down with a timestamp, and the items you should have bought instead. All of it checked line by line against your real build and your real deaths.
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Rates as published by Coachlock and public coach profiles, August 2026. Not affiliated with, or endorsed by, any of them.
### 1. Scorecard Laning F Stop taking 10+ second protracted brawls against sustain-heavy heroes. Positioning C You are playing the street level too much; play from rooftops. Itemization D- You built Spirit resist while dying to Bullet threats. ### 2. Top mistakes 1. Mismatching Defensive Items. You died 6 times to Mo & Krill and Drifter (Bullet/Melee threats) but bought Spirit Resilience. You itemized for the enemy comp rather than the heroes actually killing you. ### 3. Timestamped Mistake Log - 01:32 | DEATH (Mo & Krill) | forcing You took a 12-second extended brawl. Scorn heals them based on damage dealt. Fix: Drop a Powder Keg from cover and retreat. - 10:00 | bad rotation The Soul Urn spawns. Holliday is an elite carrier. You ignored it. Fix: At 09:30 shove your wave deep so you are free at 10:00.
Every death, timestamp and item above was checked against the match data. None of it is invented.
Your exact build with purchase times, every death with who killed you and how long the fight lasted, your economy minute by minute. The review is anchored to facts, which is why it can tell you that you bought Spirit resist while dying to bullets.
Your numbers are compared to players at your bracket on your hero, across tens of thousands of games. A global average flatters one end of the ladder and punishes the other.
Where there is no clean stat for something, it says so instead of inventing a number. A confident wrong answer is worse than an honest gap.
We read your match history. Nothing to download.
Your recent matches, with hero and result.
Your recording is deleted the moment it is done.
Two minutes of setup in whatever you already record with. Getting it wrong costs you one of your reviews.
The analysis reads about one frame per second, so anything above 30fps only makes your upload slower without giving the review a single extra thing to look at. What does matter is that your souls, item icons and the minimap are legible, and that is bitrate rather than resolution. Keep the file under 2 GB if you can. 4 GB is the limit.
No. Sign in with Steam and upload the recording you already have. Any recorder works, whether that is Outplayed, OBS or GeForce.
1080p at 30fps, around 8 to 12 Mbps. Higher is wasted effort. The analysis reads about one frame per second, so 60fps doubles your file size and your upload time without giving the review a single extra thing to look at. What does matter is that the HUD is on screen and sharp, because your souls, item icons, cooldowns and the minimap are all read off the picture. Record the whole match rather than a highlight clip, since laning, mid game and late game are graded separately.
About ten minutes normally. The analysis runs on Google's servers and they get busy, so it can be a lot slower at peak times. If it keeps failing we keep retrying for up to about two hours before giving up, and the page tells you what is happening rather than spinning. Your recording is safe until it is done and you can close the tab.
Deleted the moment the review is finished, and deleted anyway if the review fails. We keep the written review and your Steam ID, nothing else.
All of them. The build, deaths, economy and objective data come from the match itself, so it works the same on every hero in the roster.
No. It is an independent tool built by a Deadlock player.
Leave your email and we will tell you when it opens. Nothing else, ever, and we will not pass it to anyone.
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Straight from your match history. Nothing to install.
This list comes from deadlock-api, which is a community service that reads match data from Valve. It is not instant. A game you have just finished can take a while to appear, and very occasionally one needs to be pulled before the API has it.
If a recent game is missing, open Deadlock, go to your match history and click into that match to load its details, then come back here and refresh. If it is still missing after an hour, it is worth telling us, because that is a real gap rather than a delay.
Your recording is deleted the moment the review is finished. A full match at 1080p30 is usually 1 to 2 GB and takes a few minutes to send.
1080p / 30 fps / 8 to 12 Mbps / full game, HUD on screen
Going above 1080p30 only makes the upload slower. The analysis reads about one frame per second either way. Keep it under 2 GB if you can, and 4 GB is the limit.
This usually takes about ten minutes. If the analysis service is busy it can take longer. We keep retrying for a couple of hours and your recording is safe until it is done.
Leaving this page does not stop the review. It will be waiting for you under "Your reviews".